Call Familiar

The digital tabletop that feels like magic

Run cinematic, immersive tabletop sessions remotely, without wiring together a half-dozen tools.

Alpha I Sign-Up Closes In

-- Days
-- Hours
-- Minutes
-- Seconds

Closes June 29th at 5:00 PM ET

Sign Up for Alpha

Alpha I selection closes June 29th. Limited spots available.

Just want project news? Follow us on BackerKit.





Ready to level up
your game sessions?

Orpheus thinking

Imagine: A low growl from your monster, the voice you've struggled to nail in the past flows easily now. Your players lean in, sweat and anticipation line their faces.

No hunting for the right tab or herding everyone in for the cinematic moment. The table just comes alive, and the story carries everyone with it. That feeling, every session, is what Call Familiar is for.

Built for the overwhelmed GM who wants to stop fighting their tools, and get back to running their game: a living virtual tabletop, with characters you've planned or built on the fly, lip-sync avatars, and voice changers - all set into your own customized video-chat experience, so the tech fades into the background and the cinematic moments flow on their own.




See It In Action




Roadmap

Jun 29, 2026
Closed Alpha I
Testing: Cinematic Remote Games
Aug 2026
Closed Alpha II
2x Alpha I. Testing: Broader adoption, local and offline games
Sept 2026
Closed Beta
2x Alpha II. Testing: Marketplace, payment systems, etc
Q4 2026
Open Beta
Anyone can sign up, expanding marketplace access for sellers
Q1 2027
v1 Launch
Public release.

Note: this roadmap is our current plan, not a promise. Dates and scope will likely shift as we build and learn from each playtest.




Your Sessions, Your Way

Bring whatever system you play. Call Familiar won't fight it. Our tools focus on the live table itself, where the cinematic moments actually happen.

The Chat Canvas

Cinematic video chat where the table is the stage. Place player tiles around a scene you designed. Spatial audio puts voices where the characters are. Aspect events (lightning, rain, scene transitions) fire when the story calls for them.

The Encounter Canvas

Battle maps that breathe. Time-of-day shaders cycle the same map through dawn, noon, and dusk - author once, replay everywhere. Sounds are placed inside the world. The rushing river is in the river, not in your speakers.

The Director's Panel

Control what everyone sees. Switch the table from chat to battle to a hand-drawn map. Players who wander get a gentle "return to idle" button - no one gets lost. Delegate music or recording to a trusted player.




Your Seat at the Table

The platform is the same. The way you show up is yours.

Game Masters

Creative control without the need to juggle.

Streamers

Cinematic production, built in.

Creators

Build it, publish it, get paid.

Players

Show up the way you want to.

Any System

We don't pick your ruleset.




Honest Pricing

We charge for infrastructure cost and platform access. Never for features.

Basic and Astralborne user tiers

Astralborne users are the few, the dedicated, the ones who want to further support Call Familiar and what we're building. While there are some cosmetics only available to the Astralborne, we vow to never gate real features - Call Familiar is for everyone. The Astralborne just get a few extra perks.

Lanternlit and Astralit game table tiers

Most groups play free. Small remote groups, and any in-person or LAN group, play on a Lanternlit table - free. Larger remote groups cost us more to run, so they step up to a paid Astralit table, which is what keeps Lanternlit free.

Platform access and creator monetization

Creators keep 85%, and 15% goes to us. No AI. No exclusivity required. Free Patreon integration.




FAQ

Why do you charge for groups over five?

A primary objective we have is to keep Call Familiar free for the most number of groups possible. However, the system has to work harder the bigger the group. So remote groups of 5-and-under staying free was the balance we struck, because most importantly we NEVER want to paywall features.

What game systems do you support?

All of them, and none of them. Call Familiar is system-agnostic. This means we have no built-in character sheets to migrate, no rules engine to fight. Use D&D Beyond, Pathfinder tools, Foundry modules, or homebrew alongside Call Familiar however you like.

Do I need internet?

For remote tables, yes. For LAN or in-person play, no - and in-person/LAN play is free at any group size.

What platforms?

Windows desktop at v1 launch. Mac, Linux, and mobile come in later releases.

When can I try it?

Sign up for the Alpha I waitlist on this page. Selections go out June 29th. After that, keep an eye on our Discord for Alpha II invitations.




Join Us at the Table

Alpha I selection closes June 29th. Sign up below to be considered.

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